Factions - Stellaris Wiki (2024)

There are 10 factions, one for each ethic except Xenophobe and Egalitarian which each have two. Many faction issues are not present if the empire has the Fanatic Purifiers civic or require the empire to have established communications with a certain number of empires.

Ethics mentioned in bold are the ones that are affected by faction actions.

FactionEthic ExtortionIssueAdditional requirements to appearFulfillment Imperialist Militarist
Authoritarian AlloysStrong Diplomacy0None Belligerent, Supremacist or Antagonistic Diplomatic Stance policy+100Weak Diplomacy0None Cooperative Diplomatic Stance policy0–10Aggressive Diplomacy1None Unrestricted Wars or Liberation Wars War Philosophy policy0–30Oppressive Subjugation Policy0None Oppressive Subjugation War Terms policy+50Benevolent Subjugation Policy0None Benevolent Subjugation War Terms policy0–5Conquest0None Conquered a planet within the last 10 years+100Local Rivalry3Below 2 Rivals 1 Rival+5–5Neighborhood Rivalries3Below 3 Rivals 2 Rivals+100Galactic Nemeses3None 3+ Rivals+150Imperial Hegemony3None Having a Subject or being the president of a Hegemony federation+50Subject State0None Being a non-Bulwark subject–250Naval Capacity Usage0None Uses 75% of Naval Capacity or at war+5–10Martial Alliance0None Member of a Martial Alliance federation+50Fanatic Purifiers0None Fanatic Purifiers civic+100Leviathan Slayer0None Killed a guardian within the last 20 years+50Military Requisition of Artifacts0None Find Military Applications Minor Artifact action modifier+50Waste of Artifacts0None Find Peaceful Applications Minor Artifact action modifier–50 Progressive Egalitarian SocietyAnti-Autocratic0None Imperial or Dictatorial authority+10–15Cooperative Diplomacy0None Cooperative Diplomatic Stance policy+50Benevolent Subjugation Policy0None Benevolent Subjugation War Terms policy+50Free Movement0Encountered another species Prohibited Resettlement policy
No Migration Controls rights for every free species+10–10Reproductive Freedom0None Prohibited Population Controls policy+5–20Anti-Stratification0None Stratified Economy or Dystopian Society Living Standards rights0–25Born Equal0 Selected Lineages technology Natural Selection Leader Enhancement policy+5–5Hegemony0None Member of a Hegemony federation0–10 Prosperity Pacifist
Xenophile EnergySolid Liquidity0Own 3 worlds At least 5000 Energy+100Mercantile Diplomacy0None Mercantile Diplomatic Stance policy+100Aggressive Diplomacy0None Diplomatic Stance policy is not Belligerent or Supremacist0–10Defensive Stance1None Defensive Wars War Philosophy policy+10–10Keep the Peace0None At war+5–10Nonviolence3None Declared war or joined an aggressor empire in war for 20 years0–30Martial Alliance0None Member of a Martial Alliance federation0–10Embetterment of Society0None Find Peaceful Applications Minor Artifact action modifier+50Waste of Artifacts0None Find Military Applications Minor Artifact action modifier0–5 Technologist Materialist PhysicsCooperative Diplomacy0None Cooperative Diplomatic Stance policy+50AI Allowed0None Outlawed Artificial Intelligence or Robotic Workers policy+10–30Bleeding Edge1 Subject No regular empire has Superior or Overwhelming Technology Level+10–20Science Without Borders3 Inward Perfection 3+ Research Agreements or Research Cooperative+100Synth Envy1Encountered Mechanical or Cybernetic species
Synthetic Evolution ascension perk Any Pop has the Mechanical or Cybernetic traits0–10Research Cooperative0None Member of a Research Cooperative federation+50Secret Knowledge0None Precursor Data Cache or Curator Insight empire modifier+100Knowledge of the Past0None Arcane Insights or Arcane Deciphering Cooldown empire modifier+50Precursor Secrets0None Completed a precursor secrets special project+50 Totalitarian Authoritarian EngineeringAutocracy0None Imperial or Dictatorial authority+100Anti-Democratic0None Democratic authority0–25Benevolent Subjugation Policy0None Benevolent Subjugation War Terms policy0–5Oppressive Subjugation Policy0None Oppressive Subjugation War Terms policy+50Stratified Society0None Only Stratified Economy, Academic Privilege or Dystopian Society rights
Any pop is enslaved or purged+10–20Elitism0 Selected Lineages technology Selected Lineages or Capacity Boosters Leader Enhancement policy+5–5Extranational Authority3None Having a Subject+100Underling0None Being a Subject–100Hegemony0None Member of a Hegemony federation+50 Traditionalist Spiritualist Food if biological
Minerals if lithoidPious Polity0None Spiritualist or Fanatic Spiritualist empire ethic+5–5hom*ogeneity010% Faction Support At least 25% Faction Support+10–10Unhallowed Ground0 Post-Apocalyptic origin
Memorialists civic
Did not accept the Worm's offer No Tomb World within borders is colonized or being terraformed0–5Hallowed World0None Consecrate a Gaia World+50Psionic Teachings0 Teachers of the Shroud origin Psionic Theory technology+100Holy Covenant0None Member of a Holy Covenant federation+50Shrouded Boon0None Positive outcome when using the Shroud+50Shrouded Blight0None Negative outcome when using the Shroud0–5Comfort in the Past0None Proclaim Religious Revelation Minor Artifact action modifier+50Life Organic0 Machine main species Outlawed Robotic Workers policy0–5The Flesh is Strong0 Machine main species The Flesh is Weak ascension perk0–30Psionic Pursuit0 Machine main species Mind over Matter ascension perk+100Blessed Machine Ascension0 Machine main species Synthetic Age ascension perk+150Automatas Astray0 Machine main species Less than 10 Materialist pops0–5No Synth Rights0 Positronic AI or Synthetics technology Servitude Artificial Intelligence policy0–10Profane Machines0 Positronic AI or Synthetics technology Citizen Rights Artificial Intelligence policy0–20Repulsive Robots Tolerated0A Terrible Sight to Behold first contact event choice
Alien main species was Machine(Automatically fulfilled)−100 Xenoist Xenophile
Egalitarian EnergyCooperative Diplomacy0None Cooperative Diplomatic Stance policy+100Indirect Xenology0Encountered a pre-FTL civilization Non-Interference or Subtle Interference Native Interference policy+10–5All Refugees Welcome1None Refugees Welcome Refugees policy+10–10Pre-Sapient Survival0Encountered a pre-sapient species Protected or Tolerated Pre-Sapients policy0–10Benevolent Subjugation Policy0None Benevolent Subjugation War Terms policy+50Oppressive Subjugation Policy0None Oppressive Subjugation War Terms policy0–5No Purges0None Prohibited Purge policy0–25No Species-Wide Slavery0Alien pops in empire Any species has the Slaves citizenship rights0–25Proactive First Contact Protocols0None Proactive First Contact Protocol policy+100Aggressive First Contact Protocols0None Aggressive First Contact Protocol policy0–10Multicultural Society4None 4+ species in empire+100Recent Uplift0None Uplifted a species within the last 20 years+100Recent Enlightenment0None Recently enlightened a pre-FTL civilization+100Landgrab Objections0 Necrophage origin
Encountered a pre-FTL civilization No invasion of pre-FTL civilization within the last 20 years0–15Federated4None Federation member+200New Contact0None Completed a first contact within the last 10 years+50Xeno Zoological Conservation0 Xenology technology
Warrior Culture civic Any Alien Zoo building+50Enclaves Incorporated0None Enclave station within borders+50Celebrate Diversity0None Celebrate Diversity Minor Artifact action modifier+50Book Burner0None Proclaim Superiority Minor Artifact action modifier0–5 Supremacist Xenophobe
Militarist
(main species only) AlloysStrong Diplomacy0None Belligerent, Supremacist or Antagonistic Diplomatic Stance policy+100Weak Diplomacy0None Cooperative Diplomatic Stance policy0−10Aggressive First Contact Protocols0None Aggressive First Contact Protocol policy+10−5Oppressive Subjugation Policy0None Oppressive Subjugation War Terms policy+10–5Invasive Xeno Studies0Encountered a pre-FTL civilization Active Interference or Aggressive Interference Native Interference policy+5–10Xenos Disenfranchised0Alien pops in empire Alien species has Full Citizenship species rights+5–10Same Species Ruler0None Ruler belongs to the primary species
  • With Selective Kinship same species class aliens are accepted
+10–30hom*ogenous Council0 5 aliens on the council All council members belong to the primary species
  • With Selective Kinship same species class aliens are accepted
0–10Council Full of Xenos0None All council members belong to alien species
  • With Selective Kinship same species class aliens are accepted
0–60Strong Alone1None Federation member+10–20No Immigration3None Migration Treaty0–10Asserting Dominance0None Declared war as attacker within the last 20 years+100Fanatic Purifiers0None Fanatic Purifiers civic+100Giant Massacre0None Killed a guardian within the last 20 years+50Disdain of History0None Proclaim Superiority Minor Artifact action modifier+50Celebrating Weakness0None Celebrate Diversity Minor Artifact action modifier0–5Repulsive Aliens Tolerated0A Terrible Sight to Behold first contact event choice
Alien main species was not Machine(Automatically fulfilled)−100 Isolationist Xenophobe
Pacifist
(alien pops only) MineralsIsolationist Diplomacy0None Isolationist Diplomatic Stance policy+10–10Proactive First Contact Protocols0None Proactive First Contact Protocol policy0–10Stalwart Defense1None Liberation Wars or Defensive Wars War Philosophy policy0–25Restricted Movement3None Refugees Welcome Refugees policy or Migration Treaty0–10Unwilling Aggression3None Declared war or joined an aggressor empire in war for 20 years0–25Strong Alone1None Federation member0–25Non-Aggression Pact3Below 2 Non-Aggression Pacts 1 Non-Aggression Pact+50Non-Aggression Covenant3Below 3 Non-Aggression Pacts 2 Non-Aggression Pacts+100Non-Aggression Protocol3None 3+ Non-Aggression Pacts+150Peace1None At peace for 10-24 years+50Extended Peace1None At peace for 25-49 years+100Peace Everlasting1None At peace for 50+ years+150Cautious First Contact Protocols0None Not Cautious First Contact Protocol0−10Repulsive Aliens Tolerated0A Terrible Sight to Behold first contact event choice
Alien main species was not Machine(Automatically fulfilled)−100

Manifesti is special faction type that can appear during the Rise of the Manifesti event chain. Pops that have Egalitarian, Pacifist or Xenophile ethic can join it. If the faction approval falls below 35% for an extended period of time the faction will disband and will not appear again. If the faction is extorted it will produce Consumer Goods. Manifesti has 5 odd issues:

Empires with the Cybernetic Creed origin cannot have the Traditionalist faction and will instead start with four unique Spiritualist factions:

Unlike other factions most of their issues come from events that will happen every few years in the first years of play. Every event will add a new issue. Siding with a faction will increase its Approval but decrease the Approval of every other faction. Siding against a faction will increase the Approval of every other faction but greatly decrease the approval of the rejected faction. Both options will result in a net loss of Approval overall.

While all four factions are present they will produce less Unity than regular factions.

During stage 3 of the The Conclave of Fusion situation one Cybernetic Creed faction must be chosen and the remaining three factions will be disbanded. Alternatively all four factions can be merged into the The United Creeds faction. This will remove all event issues and add the standard faction issues.

Factions - Stellaris Wiki (2024)

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